00Our Story 01Art of Gaming 02Art of Fashion 03Art of Furniture 04Art of Living 05Contact

Krefeld · Germany — Est. in the old silk city

We make things that shouldn't exist yet.

Four disciplines. One obsession. Dust of Gods builds across esports, wearable art, design furniture and modular architecture — because art was never supposed to stay in one room.

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Our Story

Everything
begins as dust.And dust is only waiting for somebody stubborn enough to shape it.

Stacked shipping containers at dusk

Raw material, before it becomes anything at all.

Where we work

  • Krefeld, GermanyHeadquarters & studio
  • Jodhpur, IndiaFurniture manufactory
  • Málaga, SpainContent & broadcast
  • Miami / Los AngelesWearable art

Krefeld used to be the silk city. For two hundred years this town on the lower Rhine did one thing better than anywhere else in Europe: it took a thread nobody thought much of and turned it into something people saved up a year for.

That is the whole idea, and we did not invent it. We just refused to let it stay in the textile mills.

Dust of Gods started the way most stubborn things start — with a pile of material that somebody else had written off. A gutted leather jacket. A stack of corten steel boxes that had crossed the Pacific eleven times. A slab of Makrana marble with a crack running through it. A second-hand PC in a bedroom with the curtains taped shut, streaming to four people at three in the morning.

None of it looked like much. All of it was dust. And dust, if you have ever watched it hang in a spotlight, is the most beautiful material there is — it only needs somebody to stand in the light with it.

“We are not a fashion label that also sells sofas. We are a workshop that refuses to specialise — and a jacket, a kitchen island, a house and a livestream are all answers to the same question: what does it feel like to be alive inside this thing?”

— The house doctrine

Art is not a category. It is a way of finishing things.

Most companies decide what they are and then spend thirty years defending the border. We went the other way. We asked what we actually loved doing — and the honest answer was making. Cutting. Welding. Dyeing. Editing. Building a room, a garment, a broadcast, a home. The medium changed. The obsession never did.

So we built four houses under one roof. A gaming and streaming operation that puts real people in front of hundreds of thousands of them. A wearable-art studio where every single piece is one of one and nothing is ever repeated. A furniture manufactory where our own people in Rajasthan cut, forge and finish by hand. And an architecture arm that takes forty-foot steel boxes and hands you back a house with underfloor heating and a view.

They look unrelated on a spreadsheet. Stand inside any one of them and they feel identical: the same tolerance for mess, the same refusal to sand off the marks that prove a human was there, the same belief that the flaw is usually the point.

What we will never do

We will never make the same thing twice on purpose. We will never hide the seam. We will never pretend a machine did something a person did, or that a person did something a machine did. And we will never take a project we would not want to live with ourselves — which is, honestly, the only quality control anyone has ever needed.

01

Raw first

We start with what already exists. Salvage, upcycle, reclaim — then push it somewhere it has never been.

02

Hand last

A machine can get you to ninety percent. The last ten is always somebody's hands, and it is the only part anyone remembers.

03

One of one

Across every discipline: no two identical. Not as a marketing line — as a production constraint we impose on ourselves.


Chapter 01 — Art of Gaming

We stream
for a living.Fourteen hours a day, five people, one room that never really goes dark.

Sold-out esports arena during a world championship final
Where this ends up: a stadium, forty thousand people, and a game.

The operation

Creators on roster4
Hours live per week160+
Titles competed in8
Events covered on site21
Studios2
Work with our creators

A day that starts at noon and ends when the chat gets quiet.

It is 11:40 in the morning in Krefeld and nobody is awake yet, because the day before ended at four. By half past twelve the studio door is open, the two heat pumps under the desks are already whining, and somebody is arguing about whether the key light is a hair too cold. This is the unglamorous half of the job and it is ninety percent of it.

The run of show is written on a whiteboard nobody has cleaned properly since March. Warm-up at 13:00 — deathmatch, aim trainers, the ritual complaining about the servers. First live block at 14:00. Ranked queue, or scrims against a Polish roster who always want to start twenty minutes late. Chat wakes up around 15:30, when school ends in Germany, and from that point the room changes: two conversations run in parallel, one with four teammates on comms and one with eleven thousand people in a scrolling column on the second monitor. Doing both well, at the same time, for six hours — that is the actual skill. The aim is table stakes.

Around 19:00 the kitchen produces something defensible. Then the second block, which is the one people clip. Tournament nights it is different: the desk gets pushed against the wall, the co-stream rig comes out, and four people sit shoulder to shoulder reacting to a Major halfway across the world until the small hours, with a floor full of cables nobody will admit to laying.

And then there are the weeks the room empties completely, because everyone is in Cologne, or Katowice, or a convention centre in Stockholm with twelve thousand PCs humming in one hall. Those weeks are why the other ones are survivable. You walk out of a dark arena at one in the morning with your ears ringing and somebody you have never met tells you they watched you at 3am during a bad year, and it mattered. That is the job. Everything else is logistics.

The roster

Four people. One signal.

Luca “VNTA” Behrens at his streaming setup

In-game leader

Luca “VNTA” Behrens

26 · Krefeld, DE · Twitch

Started the whole thing in a bedroom with taped-up curtains. Calls the rounds, runs the desk, and is the reason the schedule exists at all. Counter-Strike 2 and whatever he is currently obsessed with at 2am.

CS2 · Rocket League · Variety

Milan “KODEX” Ostrowski on a tournament stage

Competitor

Milan “KODEX” Ostrowski

25 · Wrocław → Málaga · Twitch / YouTube

The strategist. Came up through the StarCraft ladder when nobody under thirty played it any more, which explains the patience. Plays slowly, talks quietly, wins late.

StarCraft II · CS2 · Dota 2

Nora “ASHFALL” Reiter streaming

Community lead

Nora “ASHFALL” Reiter

24 · Vienna, AT · Twitch / Kick

Holds the biggest concurrent numbers on the roster and pretends not to know it. Valorant, long unhinged Just Chatting blocks, and a mod team she trained herself and defends like family.

Valorant · Just Chatting · Apex

Yaz “SAINTE” Demir on the event floor

Host & floor

Yaz “SAINTE” Demir

27 · Cologne, DE · YouTube / TikTok

The one with the microphone in the crowd. Hosts the co-streams, does the player interviews, and edits the vertical cuts that put half the roster's growth on her shoulders.

Hosting · IRL · EA FC

Creator portraits are AI-generated brand imagery.

Titles we compete & broadcast in

Counter-Strike 2StarCraft IIValorantDota 2 League of LegendsRocket LeagueApex LegendsEA Sports FC

On the road — the events we live for

IEM Katowice Major 2019, Spodek arena
IEM Katowice Major — Spodek, Poland
ESL One Cologne in the Lanxess Arena
ESL One Cologne — Lanxess Arena
DreamHack Masters main stage, Stockholm
DreamHack Masters — Globen, Stockholm
LAN hall filled with PCs at DreamHack
The LAN floor — twelve thousand machines, one hall
Crowd watching a Counter-Strike match
The crowd — the only metric that never lies
Main stage light show at DreamHack Winter
Main stage — the ninety seconds before it starts

Event photography: Wikimedia Commons — Paul Chaloner, Esports Kingdom, Tim Bartel, Richard Ye, Edvard Hansson, Ye Fang Kuang (CC BY / CC BY-SA).

What we do for partners

01

Creator management

Contracts, scheduling, rights, brand fit. We say no to more deals than we say yes to, and that is the service.

02

Brand integrations

Native, scripted, and long-form placements built to survive an audience that can smell an ad read from three seconds out.

03

Broadcast production

Multi-cam studio, remote co-stream rigs, observers, overlays, replay operators. We ship the whole chain.

04

Content studio

Vertical cuts, documentaries, event recaps. Two editors, a colourist, and an unreasonable attachment to sound design.


Chapter 02 — Art of Fashion

Wearable art,
one of one.Nothing here is a size run. Every piece is a single object that will never be made again.

The fashion house came out of a simple, slightly furious observation: the best jackets in the world had already been made, and most of them were sitting in a warehouse waiting to be shredded.

So we buy them back. Vintage leather, dead-stock military, fur coats that outlived three owners, a racing jacket somebody wore once in 1994. Then we take them apart. Raw hems, exposed seams, unfinished panel edges, hardware bolted straight through the shell, hand painting, hand embroidery, patchwork from a second and third donor garment. What comes back out is not a restoration. It is an argument.

Every piece is 1 of 1. Not as a marketing claim — as a hard production limit. The donor garment only exists once, the cut only works once, and the person who did the stitching could not repeat it if they tried.

The work is made in the studio to order, in very limited numbers, and it has been worn on stages, red carpets and pitches by people who could have worn anything. That part still surprises us slightly.

Commission a piece
Deconstructed leather coat

“This Is Not Chrome Hearts” Coat

$16,000

The heaviest thing we have ever made. A deconstructed leather coat fused with a deconstructed fur coat, built over an upcycled Chrome Hearts jacket and finished with house embellishments. It weighs like armour and moves like a curtain.

1 of 1 · Leather · Fur · Hardware

Distressed layered denim jacket

Distressed Layered Denim Jacket

$15,000

Several denim jackets cut down and rebuilt into one, layer over layer, then distressed by hand until the underlying garments read through like sediment. Stand close and you can count the generations.

1 of 1 · Layered denim · Hand distressed

Deconstructed workwear convertible coat

Deconstructed Workwear Coat

$9,500

A convertible coat built from salvaged workwear — hardware, house metal pins, dry-brushed graphics and screen print. It comes apart into a shorter jacket, which was an accident that we decided to keep.

1 of 1 · Convertible · Metal pins · Screen print

Primal Dust fur and leather set

Primal Dust Look

$9,000

A commissioned two-piece: deconstructed leather jacket and fur coat, leather panels, open-side skirt. Built for one person, to one body, for one night — and then photographed because it was too good to disappear.

Custom commission · Fur · Leather panels

DUST military fur set

DUST Military Fur Set

$7,500

A deconstructed military jacket wrapped in an upcycled fur coat, with a matching wrapped skirt. Utility and excess in the same garment, arguing with each other, which is more or less the house position.

1 of 1 · Military salvage · Upcycled fur

The Big Fur Coat

The Big Fur Coat

$4,200

Fur body, deconstructed leather jacket grafted into the yoke, leather at the neck, sleeves and torso, metal hardware run through the seams. Three materials in one garment, none of them pretending to get along.

1 of 1 · Fur · Leather · Metal

Product photography and pieces courtesy of Dust of Gods US — dustofgods.com.

The Gallery

Worn by people who could wear anything.

Bad Bunny in a custom dusted denim jacket
Bad Bunny
Custom Dusted Denim Jacket
Young Thug in a custom dusted tee
Young Thug
Custom Dusted Tee
Neymar Jr in a custom denim jacket
Neymar Jr
Custom Denim Jacket
Alia Bhatt in a custom DOG jacket
Alia Bhatt
Custom DOG Jacket
Shah Rukh Khan in a custom denim jacket
Shah Rukh Khan
Custom Denim Jacket
Steve Aoki in a custom fur jacket
Steve Aoki
Custom Fur Jacket
Lamine Yamal in a mesh jersey
Lamine Yamal
Mesh Jersey
J Balvin in a custom workwear jumpsuit
J Balvin
Custom Workwear Jumpsuit

Chapter 03 — Art of Furniture

Furniture with
a temperature.Cut, forged and finished by our own people in Rajasthan. Then specified into rooms that deserve it.

Kitchen with island in marble and bronze steel
Specified with our partner Archiproducts · Arclinea — Convivium Concept, Calacatta Oro marble & bronze PVD steel, design Antonio Citterio

The manufactory

Jodhpur,
Rajasthan.

Our workshop sits on the edge of the old blue city, in a compound that used to be a grain store. Thirty-one people. Four generations of one family among them.

Established2016
Craftspeople31
Lead time10–16 weeks
ShippingWorldwide, sea & air

We did not set out to own a factory. We set out to stop being lied to about lead times, and it turned out the only reliable way to do that was to buy the building.

Rajasthan has been working stone and metal for something like eight hundred years. Makrana marble — the same quarry that built the Taj Mahal — is four hours up the road. The iron workers in Jodhpur still forge by eye and finish by feel, and when you hand one of them a drawing with a tolerance on it they look at you with polite pity and then hit it exactly.

So the pieces are made there: solid teak and sheesham from managed plantations, hand-forged blackened iron, cast and patinated brass, Makrana and Rainforest marble cut on site, leather tanned in Kanpur and finished by hand. Nothing is veneered to look like something it is not. If it is stone it is stone, all the way through, including the part nobody will ever see.

“A table should be heavier than you expect. That single surprise, in the first second, is the entire difference between furniture and product.”

Two ways to work with us

The house line — our own collections, made in Jodhpur, sold direct and specified into our own architecture projects. Dining and console tables, seating, storage, lighting, outdoor. Every piece can be dimensioned to your room.

Specification & sourcing — through our partnership with Archiproducts we specify, source and install from the European design canon: Arclinea, Henge, Minotti, Kettal, Talenti, Paola Lenti, DEDON, Boffi, Gervasoni. You get one contact, one delivery window and one invoice instead of eleven.

Selected & specified — with Archiproducts

Indoor, outdoor, and the line between them we keep trying to erase.

Show kitchen with island in ash and Fenix
Arclinea — Thea · Show kitchen, ash & Fenix-NTM®, design Antonio Citterio
Stainless steel and wood kitchen with island
Arclinea — Principia · Fossil oak, black PVD steel, Nero Assoluto granite
Outdoor sectional sofa
Talenti — Cliff · Sectional outdoor sofa, design Palomba Serafini
Outdoor corner sofa in a terrace setting
Talenti — Casilda · Corner sofa, Accoya & stone, design Ramón Esteve
Rope and aluminium outdoor lounge sofa
Kettal — Bitta Lounge · Rope & aluminium, design Rodolfo Dordoni
Poolside recliner daybed
Kettal — Bitta · Recliner daybed, teak & stone
Woven outdoor lounge chair
DEDON — Mbrace · Lounge chair, premium teak, design Sebastian Herkner
Teak outdoor sofa
Minotti — Quadrado · Outdoor sofa, teak & wicker, design studio mk27
Modular outdoor sofa system
Paola Lenti — Island · Modular outdoor system, design Francesco Rota
Sectional sofa with metal details
Henge — Downtown · Sectional sofa, burnished metal, design Massimo Castagna
Iroko outdoor sofa
Gervasoni — InOut 703 · Oiled iroko, design Paola Navone

Product imagery and rights belong to the respective manufacturers, via Archiproducts. Shown here as pieces we specify and install — not as our own designs.

House materials

Makrana marbleRainforest brownSolid teakSheesham Hand-forged ironPatinated brassBurnished steelKanpur leatherLime plasterFossil oak

Chapter 04 — Art of Living

Houses that
arrive on a truck.Matte black steel, glass to the floor, and a crane day that takes about six hours.

Matte black two-storey modular house

Turnkey, genuinely

Architecture & structural design
Fabrication in our partner yard
Interior fit-out & furnishing
Sea freight & customs clearance
Import handling & documentation
Crane placement & connection
Financing & leasing arrangement
Request a feasibility call

A forty-foot high-cube shipping container is 12.19 metres long, 2.44 wide and 2.90 tall. It is engineered to be stacked nine deep on a heaving ship and to survive a decade of salt air. It is, structurally, one of the most over-built objects a normal person can buy — and for most of its life it carries washing machines.

We take that structure and treat it as a frame rather than a box. Walls come out, portal frames go in, and what is left is a matte-black steel skeleton that will hold a seven-metre glazing run without a single visible column. Then we insulate it properly — closed-cell PU on the shell, thermal break at every penetration, triple glazing — because the reason most container houses are miserable is that somebody skipped exactly this paragraph.

Inside, it stops looking like a container immediately. Oiled oak floors, lime-plaster walls, underfloor heating on an air-source heat pump, a kitchen from our own manufactory or specified from the design canon, and glass where a wall used to be. Outside it stays honest: corrugated steel, matte black or deep anthracite, warm timber where your hands actually touch the building.

Then it ships. That is the part people underestimate and the part we are actually good at: the bill of lading, the customs tariff position, the certificate of conformity, the structural sign-off for your local building authority, the low-loader permit, the crane slot. One contract, one contact, one date in your calendar when you get keys.

Three starting points

Every build is bespoke. These are just the shapes we keep coming back to.

Compact black modular cabin in a field

The Ash 40

from €118,000

One high-cube unit, 30 m². Studio layout, wet room, full-height glazing to one gable. Guest house, studio, or the first thing you put on a plot while you think.

  • Footprint30 m²
  • Units1 × 40 ft HC
  • Build time10 weeks
Black modular building in open landscape

The Obsidian 80

from €265,000

Two units side by side with a removed spine wall. Open living, two bedrooms, covered deck. The one most people actually end up building.

  • Footprint62 m²
  • Units2 × 40 ft HC
  • Build time14 weeks
Dark modern house on rocky terrain

The Monolith 120

from €430,000

Four units over two storeys, cantilevered upper floor, glass balustrade terrace. Four bedrooms. The one on the cliff, with the pool, that people send us photographs of.

  • Footprint124 m²
  • Units4 × 40 ft HC
  • Build time20 weeks

From first call to keys

01

Site & brief

Plot, access, ground, orientation, local planning. We tell you early if it will not work — that call is free and it saves everyone a year.

02

Design & statics

Layouts, elevations, structural calculations and the documentation your building authority will actually accept.

03

Fabrication

Shell modification, insulation, glazing, services, interior fit-out — all completed under a roof before anything moves.

04

Freight & customs

Sea or road freight, tariff classification, import clearance, conformity documentation. Handled end to end.

05

Crane day

Foundations are already cured. The modules land, get bolted and sealed, and by the evening it is a building.

06

Connection & handover

Water, power, heat pump commissioning, snagging, furnishing. Then we give you the keys and go away.

House lit from within at dusk
Glazing run, dusk — the reason for all the insulation detailing
Minimal kitchen with timber accents
Interior — house kitchen, oiled timber and dark stone
Modern house with pool
Pool configuration — Monolith 120, private commission
Bedroom with timber wall and forest view
Bedroom — timber lining, full-height glazing
Crane lifting a container module
Crane day — six hours, one building
Container house with open sliding doors in mist
Shell — corrugated steel, matte black, timber where you touch it

Financing & import, without the folder of paperwork.

Modular buildings sit awkwardly between “property” and “movable asset”, which is why most banks give you a strange look. We work with lenders who already understand the category, so the conversation starts at terms rather than at explaining what a high-cube is.

Project financing

Staged draw-down against fabrication milestones, with the building as security.

Leasing

Commercial and hospitality builds structured as an operating lease, off balance sheet.

Import handling

Tariff classification, clearance, duties, conformity — we file it, you sign once.

Insurance

Transit, erection all-risks and first-year building cover arranged before the crane books.


Contact

Tell us what
you want to make.

A jacket, a kitchen, a house on a plot you have not bought yet, or a campaign with our creators. Write in German, English or Spanish — somebody here speaks it.

Opens in your mail client and sends to info@dustofgods.de.

Headquarters

Dust of Gods
Grüner Dyk 35
47803 Krefeld
Deutschland

Studios

Jodhpur, Rajasthan — manufactory
Málaga, España — broadcast
Miami / Los Angeles — wearable art

Office hours

Mon – Fri · 09:00 – 18:00 CET
Studio visits by appointment
info@dustofgods.de